Herd Skulker

Medium Monstrosity, neutral evil. CR 1, AC 15, 45 HP. Traits: Herd-Hidden, Keen Hearing and Smell, One of the Herd.

Armor class
15
Hit points
45
Challenge
1
Creature type
Monstrosity
Size
Medium
Alignment
neutral evil

Stat block

Cha
13
Con
15
Dex
17
Int
5
Str
15
Wis
12
Speed
Walk: 50
Senses
passive Perception 13
Skills
Perception: 1
Actions
  • Bite. Melee Weapon Attack: +5 to hit, 5 ft., one target, 12 (2d8+3) piercing damage. If the target is a creature it must make DC 13 Str save or be knocked prone.
Languages
—
Special abilities
  • Herd-Hidden (Herd Animal Form Only). Has advantage on Dex (Stealth) and Cha (Deception) checks to blend into herd or convince those observing herd it is part of the herd.
  • Keen Hearing and Smell. Has advantage on Wis (Perception) checks that rely on hearing or smell.
  • One of the Herd. A domesticated herd animal such as a cow horse sheep or chicken that can see the herd skulker treats it as a member of the herd regardless of the form skulker takes. When such an animal sees a herd skulker attack or feed it becomes immune to herd skulker's One of the Herd for the next 24 hrs acting as it normally would when confronting a predator. Creatures immune to the charmed condition are immune to this.
Condition immunities
charmed

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.