Herd Skulker
Medium Monstrosity, neutral evil. CR 1, AC 15, 45 HP. Traits: Herd-Hidden, Keen Hearing and Smell, One of the Herd.
- Armor class
- 15
- Hit points
- 45
- Challenge
- 1
- Creature type
- Monstrosity
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 13
- Con
- 15
- Dex
- 17
- Int
- 5
- Str
- 15
- Wis
- 12
- Speed
- Walk: 50
- Senses
- passive Perception 13
- Skills
- Perception: 1
- Actions
- Bite. Melee Weapon Attack: +5 to hit, 5 ft., one target, 12 (2d8+3) piercing damage. If the target is a creature it must make DC 13 Str save or be knocked prone.
- Languages
- —
- Special abilities
- Herd-Hidden (Herd Animal Form Only). Has advantage on Dex (Stealth) and Cha (Deception) checks to blend into herd or convince those observing herd it is part of the herd.
- Keen Hearing and Smell. Has advantage on Wis (Perception) checks that rely on hearing or smell.
- One of the Herd. A domesticated herd animal such as a cow horse sheep or chicken that can see the herd skulker treats it as a member of the herd regardless of the form skulker takes. When such an animal sees a herd skulker attack or feed it becomes immune to herd skulker's One of the Herd for the next 24 hrs acting as it normally would when confronting a predator. Creatures immune to the charmed condition are immune to this.
- Condition immunities
- charmed
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).