Hezrou
Large Fiend. CR 10, AC 16, 136 HP. Traits: Chaotic Evil, Magic Resistance.
- Armor class
- 16
- Hit points
- 136
- Challenge
- 10
- Creature type
- Fiend
- Size
- Large
Stat block
- Cha
- 12
- Con
- 20
- Dex
- 16
- Int
- 8
- Str
- 18
- Wis
- 12
- Speed
- Walk: 40
- Senses
- darkvision 120 ft., passive Perception 11
- Skills
- Actions
- Multiattack. The hezrou makes one attack with its bite and one with its claws.
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a Medium or smaller creature it is grappled (escape DC 15). Until this grapple ends the target is restrained and the hezrou can't bite another target.
- Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.
- Swallow. The hezrou makes a bite attack against a Medium or smaller creature it is grappling. If the attack hits and the hezrou has not swallowed another creature the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks from outside the hezrou it is blinded and restrained and it takes 17 (5d6) ongoing acid damage while swallowed.
- Name: If a swallowed creature deals 25 or more damage to the hezrou in a single turn, or if the hezrou dies, the hezrou vomits up the creature
- Darkness. Magical darkness spreads from a point within 30 feet filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute until the hezrou dismisses it or until the hezrou uses this ability again. A creature with darkvision can't see through this darkness and nonmagical light can't illuminate it.
- Languages
- Abyssal, telepathy 120 ft.
- Reactions
- Stench (1/Day). When hit by a melee attack, the hezrou emits a cloud of foul-smelling poison gas in a 20-foot radius. Each creature in the area makes a DC 14 Constitution saving throw. On a failure, a creature is poisoned for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success
- Saving throws
- Wisdom: 4; Strength: 7; Constitution: 8; Intelligence: 2
- Damage immunities
- poison
- Special abilities
- Chaotic Evil. The hezrou radiates a Chaotic and Evil aura.
- Magic Resistance. The hezrou has advantage on saving throws against spells and magical effects.
- Damage resistances
- cold, fire, lightning; damage from nonmagical weapons
- Condition immunities
- poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).