Hezrou

Large Fiend. CR 10, AC 16, 136 HP. Traits: Chaotic Evil, Magic Resistance.

Armor class
16
Hit points
136
Challenge
10
Creature type
Fiend
Size
Large

Stat block

Cha
12
Con
20
Dex
16
Int
8
Str
18
Wis
12
Speed
Walk: 40
Senses
darkvision 120 ft., passive Perception 11
Skills
Actions
  • Multiattack. The hezrou makes one attack with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a Medium or smaller creature it is grappled (escape DC 15). Until this grapple ends the target is restrained and the hezrou can't bite another target.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.
  • Swallow. The hezrou makes a bite attack against a Medium or smaller creature it is grappling. If the attack hits and the hezrou has not swallowed another creature the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks from outside the hezrou it is blinded and restrained and it takes 17 (5d6) ongoing acid damage while swallowed.
  • Name: If a swallowed creature deals 25 or more damage to the hezrou in a single turn, or if the hezrou dies, the hezrou vomits up the creature
  • Darkness. Magical darkness spreads from a point within 30 feet filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute until the hezrou dismisses it or until the hezrou uses this ability again. A creature with darkvision can't see through this darkness and nonmagical light can't illuminate it.
Languages
Abyssal, telepathy 120 ft.
Reactions
  • Stench (1/Day). When hit by a melee attack, the hezrou emits a cloud of foul-smelling poison gas in a 20-foot radius. Each creature in the area makes a DC 14 Constitution saving throw. On a failure, a creature is poisoned for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success
Saving throws
Wisdom: 4; Strength: 7; Constitution: 8; Intelligence: 2
Damage immunities
poison
Special abilities
  • Chaotic Evil. The hezrou radiates a Chaotic and Evil aura.
  • Magic Resistance. The hezrou has advantage on saving throws against spells and magical effects.
Damage resistances
cold, fire, lightning; damage from nonmagical weapons
Condition immunities
poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.