Hezrou
Large fiend (demon), chaotic evil. CR 8, AC 16, 136 HP. Traits: Magic Resistance, Stench.
- Armor class
- 16
- Hit points
- 136
- Challenge
- 8
- Creature type
- Fiend
- Size
- Large
- Alignment
- chaotic evil
Stat block
- Cha
- 13
- Con
- 20
- Dex
- 17
- Int
- 5
- Str
- 19
- Wis
- 12
- Speed
- 30 ft.
- Senses
- darkvision 120 ft., passive Perception 11
- Actions
- Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
- Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Languages
- Abyssal, telepathy 120 ft.
- Saving throws
- STR +7, CON +8, WIS +4
- Damage immunities
- poison
- Special abilities
- Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.
- Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
- Damage resistances
- cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
- Condition immunities
- Poisoned
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.