Hierophant Lich

Medium Undead, any evil alignment. CR 9, AC 14, 91 HP. Traits: Legendary Resistance, Levitate, Rejuvenation, Turn Resistance, Spellcasting.

Armor class
14
Hit points
91
Challenge
9
Creature type
Undead
Size
Medium
Alignment
any evil alignment
Legendary
Yes

Stat block

Cha
17
Con
15
Dex
13
Int
12
Str
12
Wis
20
Speed
Walk: 30
Senses
truesight 60 ft., passive Perception 19
Skills
Insight: 9; Religion: 5; Perception: 9
Actions
  • Unholy Smite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning plus 9 (2d8) necrotic damage. The target must succeed on a DC 17 Wisdom saving throw or be charmed for 1 minute. The charmed target must defend the hierophant. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. An undead target that fails is charmed for 24 hours and can only repeat the saving throw once every 24 hours.
Languages
Common, Abyssal, Infernal, Void Speech
Saving throws
Wisdom: 9; Constitution: 6; Intelligence: 5
Damage immunities
poison; bludgeoning, piercing, and slashing from nonmagical attacks
Legendary actions
  • Cantrip. The hierophant lich casts a cantrip.
  • Unholy Smite (Costs 2 Actions). The heirophant lich uses its Unholy Smite.
  • Damnation (Costs 2 Actions). The hierophant lich threatens one creature within 10 feet of it with eternal suffering. The target must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the hierophant lich's Damnation for the next 24 hours.
Special abilities
  • Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
  • Levitate. As a bonus action, a hierophant lich can rise or descend vertically up to 20 feet and can remain suspended there. This trait works like the levitate spell, except there is no duration, and the lich doesn't need to concentrate to continue levitating each round.
  • Rejuvenation. If it has a sacred vessel, a destroyed hierophant lich gains a new body in 1d10 days, regaining all its hp and becoming active again. The new body appears within 5 feet of the vessel.
  • Turn Resistance. The hierophant lich has advantage on saving throws against any effect that turns undead.
  • Spellcasting. The lich is an 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The lich has the following cleric spells prepared: Cantrips (at will): guidance, mending, sacred flame, thaumaturgy 1st level (4 slots): command, detect magic, protection from evil and good, sanctuary 2nd level (3 slots): blindness/deafness, hold person, silence 3rd level (3 slots): animate dead, dispel magic, spirit guardians 4th level (3 slots): banishment, freedom of movement, guardian of faith 5th level (1 slot): flame strike
Damage resistances
cold, lightning, necrotic
Condition immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.