High Elf Noble

Medium Humanoid. CR 1/4, AC 15, 13 HP.

Armor class
15
Hit points
13
Challenge
0.25
Creature type
Humanoid
Size
Medium

Stat block

Cha
14
Con
10
Dex
12
Int
10
Str
10
Wis
12
Speed
Walk: 30
Senses
passive Perception 11
Skills
History: 2; Insight: 3; Deception: 4; Persuasion: 4; Performance: 4; Intimidation: 4
Actions
  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
  • Ray of Frost (Cantrip; V, S). Ranged Spell Attack: +4 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage and the targets Speed is reduced by 10 feet until the start of the nobles next turn.
Languages
any two
Reactions
  • Parry. If the noble is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.