Hill Giant Chief

Huge Giant. CR 8, AC 13, 126 HP. Traits: Gullible.

Armor class
13
Hit points
126
Challenge
8
Creature type
Giant
Size
Huge

Stat block

Cha
6
Con
18
Dex
8
Int
6
Str
20
Wis
10
Speed
Walk: 40
Senses
passive Perception 10
Skills
Actions
  • Multiattack. The giant attacks twice with its greatclub.
  • Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature it makes a DC 16 Strength saving throw falling prone on a failure.
  • Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage. If the target is a Medium or smaller creature it makes a DC 16 Strength saving throw falling prone on a failure. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.
  • Greatclub Sweep (1/Day, While Bloodied). Each creature within 10 feet makes a DC 16 Dexterity saving throw. On a failure a creature takes 18 (3d8 + 5) bludgeoning damage is pushed 10 feet away from the giant and falls prone.
Languages
Giant
Saving throws
Strength: 8; Constitution: 7
Special abilities
  • Gullible. The giant makes Insight checks with disadvantage.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.