Hill Giant Chief
Huge Giant. CR 8, AC 13, 126 HP. Traits: Gullible.
- Armor class
- 13
- Hit points
- 126
- Challenge
- 8
- Creature type
- Giant
- Size
- Huge
Stat block
- Cha
- 6
- Con
- 18
- Dex
- 8
- Int
- 6
- Str
- 20
- Wis
- 10
- Speed
- Walk: 40
- Senses
- passive Perception 10
- Skills
- Actions
- Multiattack. The giant attacks twice with its greatclub.
- Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature it makes a DC 16 Strength saving throw falling prone on a failure.
- Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage. If the target is a Medium or smaller creature it makes a DC 16 Strength saving throw falling prone on a failure. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.
- Greatclub Sweep (1/Day, While Bloodied). Each creature within 10 feet makes a DC 16 Dexterity saving throw. On a failure a creature takes 18 (3d8 + 5) bludgeoning damage is pushed 10 feet away from the giant and falls prone.
- Languages
- Giant
- Saving throws
- Strength: 8; Constitution: 7
- Special abilities
- Gullible. The giant makes Insight checks with disadvantage.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).