Hill Giant
Huge Giant, chaotic evil. CR 5, AC 13, 105 HP.
- Armor class
- 13
- Hit points
- 105
- Challenge
- 5
- Creature type
- Giant
- Size
- Huge
- Alignment
- chaotic evil
Stat block
- Cha
- 6
- Con
- 19
- Dex
- 8
- Int
- 5
- Str
- 21
- Wis
- 9
- Speed
- Walk: 40
- Senses
- passive Perception 12
- Skills
- Perception: 2
- Actions
- Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
- Tree Club. Melee Attack Roll: +8, reach 10 ft. 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
- Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
- Hit dice
- 10d12 + 40
- Languages
- Giant
- Armor detail
- natural armor
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.