Hinderling
Small Fey, chaotic neutral. CR 1/4, AC 13, 13 HP. Traits: Aura of Misfortune, Rejuvenation.
- Armor class
- 13
- Hit points
- 13
- Challenge
- 0.25
- Creature type
- Fey
- Size
- Small
- Alignment
- chaotic neutral
Stat block
- Cha
- 13
- Con
- 13
- Dex
- 17
- Int
- 9
- Str
- 11
- Wis
- 15
- Speed
- Walk: 30; Climb: 20
- Senses
- darkvision 60', passive Perception 14
- Skills
- Perception: 2
- Actions
- Stolen Belonging. Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage.
- Hurl Stolen Belonging. Ranged Weapon Attack: +5 to hit 20/60' one target 5 (1d4+3) bludgeoning damage.
- Mad Dash. Moves up to twice its speed and can move through space of any creature that is Med or larger. When it moves through a creature's space creature must make DC 13 Dex save or fall prone. This move doesn't provoke opportunity attacks.
- Languages
- Common, Sylvan
- Reactions
- Run and Hide. When a creature hinderling can see targets it with weapon hinderling chooses another creature within 5 ft. as attack's target then moves up to half its speed with o provoking opportunity attacks.
- Saving throws
- Wisdom: 4; Charisma: 3
- Special abilities
- Aura of Misfortune. Creatures within 15 ft. of it treat attack rolls of 20 as 19 and can't gain advantage on ability checks attacks and saves.
- Rejuvenation. While hinderling curse remains on a victim a slain hinderling returns to life in 1 day regaining all its hp and becoming active again. Hinderling appears within 100' of victim.
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).