Hinderling

Small Fey, chaotic neutral. CR 1/4, AC 13, 13 HP. Traits: Aura of Misfortune, Rejuvenation.

Armor class
13
Hit points
13
Challenge
0.25
Creature type
Fey
Size
Small
Alignment
chaotic neutral

Stat block

Cha
13
Con
13
Dex
17
Int
9
Str
11
Wis
15
Speed
Walk: 30; Climb: 20
Senses
darkvision 60', passive Perception 14
Skills
Perception: 2
Actions
  • Stolen Belonging. Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage.
  • Hurl Stolen Belonging. Ranged Weapon Attack: +5 to hit 20/60' one target 5 (1d4+3) bludgeoning damage.
  • Mad Dash. Moves up to twice its speed and can move through space of any creature that is Med or larger. When it moves through a creature's space creature must make DC 13 Dex save or fall prone. This move doesn't provoke opportunity attacks.
Languages
Common, Sylvan
Reactions
  • Run and Hide. When a creature hinderling can see targets it with weapon hinderling chooses another creature within 5 ft. as attack's target then moves up to half its speed with o provoking opportunity attacks.
Saving throws
Wisdom: 4; Charisma: 3
Special abilities
  • Aura of Misfortune. Creatures within 15 ft. of it treat attack rolls of 20 as 19 and can't gain advantage on ability checks attacks and saves.
  • Rejuvenation. While hinderling curse remains on a victim a slain hinderling returns to life in 1 day regaining all its hp and becoming active again. Hinderling appears within 100' of victim.

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.