Hippopotamus, Sacred
Huge Celestial, any alignment (as its deity). CR 5, AC 16, 114 HP. Traits: Divine Awareness, Divine Jaws, Hold Breath, Magic Resistance, Sacred Guardian.
- Armor class
- 16
- Hit points
- 114
- Challenge
- 5
- Creature type
- Celestial
- Size
- Huge
- Alignment
- any alignment (as its deity)
Stat block
- Cha
- 13
- Con
- 16
- Dex
- 7
- Int
- 7
- Str
- 21
- Wis
- 18
- Speed
- Walk: 30
- Senses
- darkvision 120', passive Perception 17
- Skills
- Perception: 4
- Actions
- Gore. Melee Weapon Attack: +8 to hit, 5 ft., one target, 23 (4d8+5) piercing damage + 9 (2d8) necrotic or radiant (hippopotamus's choice).
- Divine Cacophony (Recharge 5-6). Opens its jaws and releases a cacophony of otherworldly screams songs and roars from the Upper or Lower Planes in a 30' cone. Each creature in that area: 21 (6d6) necrotic or radiant (hippopotamus's choice) and is stunned until the end of its next turn (DC 15 Con half damage not stunned).
- Healing Rumble (2/Day). Touches another with its snout as it hums tone that reverberates through its jaw. Target magically regains 10 (3d6) hp and freed from any disease poison blindness or deafness.
- Languages
- Celestial, telepathy 60'
- Saving throws
- Wisdom: 7; Charisma: 4
- Damage immunities
- poison
- Special abilities
- Divine Awareness. Knows if it hears a lie.
- Divine Jaws. Its weapon attacks are magical. When it hits with Gore Gore deals extra 2d8 necrotic or radiant (included) hippo's choice.
- Hold Breath. Can hold its breath for 30 min.
- Magic Resistance. Advantage: spell/magic effect saves.
- Sacred Guardian. Can pinpoint the location of an agent or worshiper of an opposing deity or a creature with ill intent toward its sacred site within 120' of itself. In addition it can sense when such a creature moves within 100' of the site and can sense general direction of such creatures within 1 mile of the site.
- Damage resistances
- necrotic, radiant
- Condition immunities
- charmed, exhaustion, frightened, poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).