Hirudine Stalker
Medium Monstrosity, neutral evil. CR 2, AC 13, 52 HP. Traits: Amphibious, Blood Scent.
- Armor class
- 13
- Hit points
- 52
- Challenge
- 2
- Creature type
- Monstrosity
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 12
- Con
- 14
- Dex
- 16
- Int
- 12
- Str
- 13
- Wis
- 14
- Speed
- Swim: 30; Walk: 30; Climb: 20
- Senses
- blindsight 120' (blind beyond), passive Perception 14
- Skills
- Perception: 2
- Actions
- Multiattack. Two Bite or Spit Tooth attacks.
- Bite. Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage + 3 (1d6) necrotic and the hirudine stalker regains hp equal to the necrotic dealt.
- Spit Tooth. Ranged Weapon Attack: +5 to hit 30/120' one target 8 (2d4+3) piercing damage and target must make DC 13 Con save or suffer one of the following (stalker's choice):Anesthetic On a failed save the target is unaware of any damage it takes from the hirudine stalker's Spit Tooth attack for 1 hr but it is still aware of other sources of damage.Debilitating On a failed save the target is incapacitated until the end of its next turn. If the target fails the save by 5 or more it also suffers one level of exhaustion. A creature can't suffer more than three levels of exhaustion from this attack.Magebane On a failed save target has disadvantage on Con saves to maintain its concentration for 1 hr. If target fails save by 5+ it also loses its lowest-level available spell slot.
- Languages
- Common, telepathy 120' (only w/other hirudine stalkers)
- Saving throws
- Wisdom: 4; Constitution: 4
- Special abilities
- Amphibious. Can breathe air and water.
- Blood Scent. Advantage on Wis (Perception) and Wis (Survival) checks to find or track a creature that doesn't have all its hp.
- Damage vulnerabilities
- psychic
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).