Hirudine Stalker

Medium Monstrosity, neutral evil. CR 2, AC 13, 52 HP. Traits: Amphibious, Blood Scent.

Armor class
13
Hit points
52
Challenge
2
Creature type
Monstrosity
Size
Medium
Alignment
neutral evil

Stat block

Cha
12
Con
14
Dex
16
Int
12
Str
13
Wis
14
Speed
Swim: 30; Walk: 30; Climb: 20
Senses
blindsight 120' (blind beyond), passive Perception 14
Skills
Perception: 2
Actions
  • Multiattack. Two Bite or Spit Tooth attacks.
  • Bite. Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage + 3 (1d6) necrotic and the hirudine stalker regains hp equal to the necrotic dealt.
  • Spit Tooth. Ranged Weapon Attack: +5 to hit 30/120' one target 8 (2d4+3) piercing damage and target must make DC 13 Con save or suffer one of the following (stalker's choice):Anesthetic On a failed save the target is unaware of any damage it takes from the hirudine stalker's Spit Tooth attack for 1 hr but it is still aware of other sources of damage.Debilitating On a failed save the target is incapacitated until the end of its next turn. If the target fails the save by 5 or more it also suffers one level of exhaustion. A creature can't suffer more than three levels of exhaustion from this attack.Magebane On a failed save target has disadvantage on Con saves to maintain its concentration for 1 hr. If target fails save by 5+ it also loses its lowest-level available spell slot.
Languages
Common, telepathy 120' (only w/other hirudine stalkers)
Saving throws
Wisdom: 4; Constitution: 4
Special abilities
  • Amphibious. Can breathe air and water.
  • Blood Scent. Advantage on Wis (Perception) and Wis (Survival) checks to find or track a creature that doesn't have all its hp.
Damage vulnerabilities
psychic

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.