Hobgoblin Captain

Medium Humanoid. CR 3, AC 18, 52 HP. Traits: Formation Movement.

Armor class
18
Hit points
52
Challenge
3
Creature type
Humanoid
Size
Medium

Stat block

Cha
14
Con
14
Dex
14
Int
14
Str
16
Wis
12
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 13
Skills
Athletics: 5; Perception: 3; Engineering: 4; Intimidation: 4
Actions
  • Multiattack. The hobgoblin attacks twice with its greatsword.
  • Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Officers Command (1/Day). The hobgoblin inspires creatures of its choice within 30 feet that can hear and understand it and that have a Challenge Rating of 2 or lower. For the next minute inspired creatures gain an expertise die on attack rolls and saving throws. A creature can benefit from only one Officers Command at a time.
Languages
Common, Goblin
Saving throws
Wisdom: 3; Strength: 5
Special abilities
  • Formation Movement. If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.