Hobgoblin Captain
Medium Humanoid. CR 3, AC 18, 52 HP. Traits: Formation Movement.
- Armor class
- 18
- Hit points
- 52
- Challenge
- 3
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 14
- Con
- 14
- Dex
- 14
- Int
- 14
- Str
- 16
- Wis
- 12
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 13
- Skills
- Athletics: 5; Perception: 3; Engineering: 4; Intimidation: 4
- Actions
- Multiattack. The hobgoblin attacks twice with its greatsword.
- Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Officers Command (1/Day). The hobgoblin inspires creatures of its choice within 30 feet that can hear and understand it and that have a Challenge Rating of 2 or lower. For the next minute inspired creatures gain an expertise die on attack rolls and saving throws. A creature can benefit from only one Officers Command at a time.
- Languages
- Common, Goblin
- Saving throws
- Wisdom: 3; Strength: 5
- Special abilities
- Formation Movement. If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).