Homunculus
Tiny construct, neutral. CR 0, AC 13, 5 HP. Traits: Telepathic Bond.
- Armor class
- 13
- Hit points
- 5
- Challenge
- 0
- Creature type
- Construct
- Size
- Tiny
- Alignment
- neutral
Stat block
- Cha
- 7
- Con
- 11
- Dex
- 15
- Int
- 10
- Str
- 4
- Wis
- 10
- Speed
- 20 ft., fly 40 ft.
- Senses
- darkvision 60 ft., passive Perception 10
- Actions
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.
- Languages
- understands the languages of its creator but can't speak
- Damage immunities
- poison
- Special abilities
- Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
- Condition immunities
- Charmed, Poisoned
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.