Homunculus
Small Construct, neutral. CR 0, AC 13, 4 HP. Traits: Telepathic Bond.
- Armor class
- 13
- Hit points
- 4
- Challenge
- 0
- Creature type
- Construct
- Size
- Small
- Alignment
- neutral
Stat block
- Cha
- 7
- Con
- 14
- Dex
- 15
- Int
- 10
- Str
- 4
- Wis
- 10
- Speed
- Fly: 40; Walk: 20
- Senses
- darkvision 60 ft., passive Perception 10
- Actions
- Bite. Melee Attack Roll: +4, reach 5 ft. 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus's next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.
- Hit dice
- 1d4 + 2
- Languages
- Understands Common plus one other language but can't speak
- Armor detail
- natural armor
- Saving throws
- Wisdom: 2; Charisma: 0
- Damage immunities
- poison
- Special abilities
- Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.
- Condition immunities
- charmed, poisoned
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.