Homunculus

Small Construct, neutral. CR 0, AC 13, 4 HP. Traits: Telepathic Bond.

Armor class
13
Hit points
4
Challenge
0
Creature type
Construct
Size
Small
Alignment
neutral

Stat block

Cha
7
Con
14
Dex
15
Int
10
Str
4
Wis
10
Speed
Fly: 40; Walk: 20
Senses
darkvision 60 ft., passive Perception 10
Actions
  • Bite. Melee Attack Roll: +4, reach 5 ft. 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus's next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.
Hit dice
1d4 + 2
Languages
Understands Common plus one other language but can't speak
Armor detail
natural armor
Saving throws
Wisdom: 2; Charisma: 0
Damage immunities
poison
Special abilities
  • Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.
Condition immunities
charmed, poisoned

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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