Horde of Shadows
Large Undead. CR 4, AC 12, 90 HP. Traits: Amorphous, Area Vulnerability, Horde Dispersal, Horde, Sunlight Weakness, Undead Nature.
- Armor class
- 12
- Hit points
- 90
- Challenge
- 4
- Creature type
- Undead
- Size
- Large
Stat block
- Cha
- 14
- Con
- 10
- Dex
- 14
- Int
- 8
- Str
- 6
- Wis
- 10
- Speed
- Walk: 40
- Senses
- darkvision 120 ft., passive Perception 10
- Skills
- Stealth: 4
- Actions
- Multiattack. The horde makes up to three claw attacks but no more than one against each target.
- Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) necrotic damage and the target makes a DC 12 Constitution saving throw. On a failure the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed the target makes attack rolls Strength checks and Strength saving throws with disadvantage. If the target dies while cursed a new undead shadow rises from the corpse in 1d4 hours the corpse no longer casts a natural shadow and the target can't be raised from the dead until the new shadow is destroyed.
- Damage immunities
- necrotic, poison
- Special abilities
- Amorphous. The horde can pass through an opening as narrow as 1 inch wide without squeezing.
- Area Vulnerability. The horde takes double damage from any effect that targets an area.
- Horde Dispersal. When the horde is reduced to 0 hit points, it turns into 2 (1d4) shadows, each of which are bloodied.
- Horde. The horde is composed of 5 or more shadows. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects.
- Sunlight Weakness. While in sunlight, the horde has disadvantage on attack rolls, ability checks, and saving throws.
- Undead Nature. The horde doesnt require air, sustenance, or sleep.
- Damage resistances
- acid, cold, fire, lightning, thunder; damage from nonmagical weapons
- Condition immunities
- charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Damage vulnerabilities
- radiant
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).