Horned Devil

Large Fiend. CR 11, AC 18, 185 HP. Traits: Devil's Sight, Devilish Resilience, Magic Resistance.

Armor class
18
Hit points
185
Challenge
11
Creature type
Fiend
Size
large

Stat block

Cha
24
Con
20
Dex
24
Int
12
Str
30
Wis
24
Speed
Fly: 60; Walk: 20
Senses
darkvision 120 ft.
Skills
Actions
  • Multiattack. The devil makes two Fork attacks and one Tail attack, or it makes three Hurl Flame attacks.
  • Fork. _Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 19 (3d8+6) piercing damage.
  • Tail. _Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 22 (3d10+6) piercing damage. If the target is a creature other than a Construct or Undead, it must succeed on a DC 17 CON save or lose 10 (3d6) HP at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 WIS (Medicine) check. The wound also closes if the target receives magical healing.
  • Hurl Flame. _Ranged Spell Attack:_ +7 to hit, range 150 ft., one target. _Hit:_ 20 (5d6+3) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Languages
Infernal,telepathy 120 ft.
Saving throws
Wisdom: 7; Charisma: 7; Strength: 10; Dexterity: 7; Constitution: 5; Intelligence: 1
Damage immunities
Devilish Resilience
Special abilities
  • Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
  • Devilish Resilience. The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.
  • Magic Resistance. The devil has advantage on saves against spells and other magical effects.
Damage resistances
Devilish Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.