Hound Guardian

Medium Construct. CR 1, AC 15, 32 HP. Traits: Immutable Form, Keen Hearing and Smell, Magic Resistance, Constructed Nature.

Armor class
15
Hit points
32
Challenge
1
Creature type
Construct
Size
Medium

Stat block

Cha
6
Con
14
Dex
10
Int
2
Str
16
Wis
12
Speed
Walk: 50
Senses
darkvision 60 ft., passive Perception 13
Skills
Perception: 3
Actions
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure.
Languages
understands the languages of its creator but can't speak
Reactions
  • Protective Bite. When a creature within 5 feet hits the guardians owner with a melee attack, the guardian bites the attacker.
Damage immunities
poison; damage from nonmagical, non-adamantine weapons
Special abilities
  • Immutable Form. The guardian is immune to any effect that would alter its form.
  • Keen Hearing and Smell. The guardian has advantage on Perception checks that rely on hearing or smell.
  • Magic Resistance. The guardian has advantage on saving throws against spells and magical effects.
  • Constructed Nature. Guardians dont require air, sustenance, or sleep.
Condition immunities
charmed, fatigue, frightened, paralyzed, petrified, poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.