Hydra

Huge Monstrosity, unaligned. CR 8, AC 15, 184 HP. Traits: Hold Breath, Multiple Heads, Reactive Heads.

Armor class
15
Hit points
184
Challenge
8
Creature type
Monstrosity
Size
Huge
Alignment
unaligned

Stat block

Cha
7
Con
20
Dex
12
Int
2
Str
20
Wis
10
Speed
Swim: 40; Walk: 40
Senses
darkvision 60 ft., passive Perception 16
Skills
Perception: 6
Actions
  • Multiattack. The hydra makes as many Bite attacks as it has heads.
  • Bite. Melee Attack Roll: +8, reach 10 ft. 10 (1d10 + 5) Piercing damage.
Hit dice
16d12 + 80
Armor detail
natural armor
Special abilities
  • Hold Breath. The hydra can hold its breath for 1 hour.
  • Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.
  • Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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