Ice Devil
Large Fiend. CR 12, AC 18, 180 HP. Traits: Devils Sight, Lawful Evil, Magic Resistance.
- Armor class
- 18
- Hit points
- 180
- Challenge
- 12
- Creature type
- Fiend
- Size
- Large
Stat block
- Cha
- 18
- Con
- 18
- Dex
- 14
- Int
- 18
- Str
- 20
- Wis
- 16
- Speed
- Walk: 40
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 13
- Skills
- Actions
- Multiattack. The devil makes one bite attack and one claws attack.
- Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) cold damage.
- Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 7 (2d6) cold damage.
- Spear. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 10 (3d6) cold damage. If the target is a creature it makes a DC 16 Constitution saving throw becoming slowed for 1 minute on a failure. The target repeats the saving throw at the end of each of its turns ending the effect on a success.
- Ice Wall (1/Day). The devil magically creates a wall of ice on a solid surface it can see within 60 feet. The wall is flat 1 foot thick and can be up to 50 feet long and 15 feet high. The wall lasts for 1 minute or until destroyed. Each 10-foot section has AC 12 30 hit points vulnerability to fire damage and immunity to cold necrotic poison and psychic damage.
- If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (creatures choice). The creature then makes a DC 16 Dexterity saving throw taking 49 (14d6) cold damage on a successful save or half damage on a success.
- Languages
- Infernal, telepathy 120 ft.
- Reactions
- Freezing Blood (1/Day). When a creature within 60 feet that the devil can see hits it with a ranged attack or includes it in a spells area, the creature makes a DC 16 Constitution saving throw. On a failure, the creature takes 10 (3d6) cold damage and is slowed until the end of its next turn.
- Saving throws
- Wisdom: 7; Charisma: 8; Dexterity: 6; Constitution: 8
- Damage immunities
- cold, fire, poison
- Special abilities
- Devils Sight. The devils darkvision penetrates magical darkness.
- Lawful Evil. The devil radiates a Lawful and Evil aura.
- Magic Resistance. The devil has advantage on saving throws against spells and magical effects.
- Damage resistances
- damage from nonmagical, non-silvered weapons
- Condition immunities
- poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).