Ice Devil

Large Fiend. CR 12, AC 18, 180 HP. Traits: Devils Sight, Lawful Evil, Magic Resistance.

Armor class
18
Hit points
180
Challenge
12
Creature type
Fiend
Size
Large

Stat block

Cha
18
Con
18
Dex
14
Int
18
Str
20
Wis
16
Speed
Walk: 40
Senses
blindsight 60 ft., darkvision 120 ft., passive Perception 13
Skills
Actions
  • Multiattack. The devil makes one bite attack and one claws attack.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) cold damage.
  • Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 7 (2d6) cold damage.
  • Spear. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 10 (3d6) cold damage. If the target is a creature it makes a DC 16 Constitution saving throw becoming slowed for 1 minute on a failure. The target repeats the saving throw at the end of each of its turns ending the effect on a success.
  • Ice Wall (1/Day). The devil magically creates a wall of ice on a solid surface it can see within 60 feet. The wall is flat 1 foot thick and can be up to 50 feet long and 15 feet high. The wall lasts for 1 minute or until destroyed. Each 10-foot section has AC 12 30 hit points vulnerability to fire damage and immunity to cold necrotic poison and psychic damage.
  • If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (creatures choice). The creature then makes a DC 16 Dexterity saving throw taking 49 (14d6) cold damage on a successful save or half damage on a success.
Languages
Infernal, telepathy 120 ft.
Reactions
  • Freezing Blood (1/Day). When a creature within 60 feet that the devil can see hits it with a ranged attack or includes it in a spells area, the creature makes a DC 16 Constitution saving throw. On a failure, the creature takes 10 (3d6) cold damage and is slowed until the end of its next turn.
Saving throws
Wisdom: 7; Charisma: 8; Dexterity: 6; Constitution: 8
Damage immunities
cold, fire, poison
Special abilities
  • Devils Sight. The devils darkvision penetrates magical darkness.
  • Lawful Evil. The devil radiates a Lawful and Evil aura.
  • Magic Resistance. The devil has advantage on saving throws against spells and magical effects.
Damage resistances
damage from nonmagical, non-silvered weapons
Condition immunities
poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.