Ice Devil

Large Fiend. CR 14, AC 18, 193 HP. Traits: Devil's Sight, Devilish Resilience, Magic Resistance, Snow Walk.

Armor class
18
Hit points
193
Challenge
14
Creature type
Fiend
Size
large

Stat block

Cha
28
Con
28
Dex
24
Int
18
Str
20
Wis
24
Speed
Walk: 40
Senses
darkvision 120 ft., keensense 60 ft.
Skills
Actions
  • Multiattack. The devil makes two Claw attacks and one Tail attack, or it makes three Icicle Shard attacks.
  • Claws. _Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 12 (2d6+5) slashing damage plus 18 (4d8) cold damage.
  • Tail. _Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 15 (3d6+5) bludgeoning damage plus 18 (4d8) cold damage.
  • Icicle Shard. _Ranged Spell Attack:_ +9 to hit, range 120 ft., one target. _Hit:_ 13 (2d8+4) piercing damage plus 18 (4d8) cold damage.
Languages
Infernal,telepathy 120 ft.
Reactions
  • Ice Shield. When the ice devil or a friendly creature it can see is hit by an attack, the devil can create a magical barrier of ice to disrupt the attack. The target halves the damage from the attack.
Saving throws
Wisdom: 7; Charisma: 9; Strength: 5; Dexterity: 7; Constitution: 9; Intelligence: 4
Damage immunities
cold,Devilish Resilience
Special abilities
  • Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
  • Devilish Resilience. The devil is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.
  • Magic Resistance. The devil has advantage on saves against spells and other magical effects.
  • Snow Walk. The devil can move across icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement.
Damage resistances
blinded,Devilish Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.