Ice Devil
Large Fiend. CR 14, AC 18, 193 HP. Traits: Devil's Sight, Devilish Resilience, Magic Resistance, Snow Walk.
- Armor class
- 18
- Hit points
- 193
- Challenge
- 14
- Creature type
- Fiend
- Size
- large
Stat block
- Cha
- 28
- Con
- 28
- Dex
- 24
- Int
- 18
- Str
- 20
- Wis
- 24
- Speed
- Walk: 40
- Senses
- darkvision 120 ft., keensense 60 ft.
- Skills
- Actions
- Multiattack. The devil makes two Claw attacks and one Tail attack, or it makes three Icicle Shard attacks.
- Claws. _Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 12 (2d6+5) slashing damage plus 18 (4d8) cold damage.
- Tail. _Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 15 (3d6+5) bludgeoning damage plus 18 (4d8) cold damage.
- Icicle Shard. _Ranged Spell Attack:_ +9 to hit, range 120 ft., one target. _Hit:_ 13 (2d8+4) piercing damage plus 18 (4d8) cold damage.
- Languages
- Infernal,telepathy 120 ft.
- Reactions
- Ice Shield. When the ice devil or a friendly creature it can see is hit by an attack, the devil can create a magical barrier of ice to disrupt the attack. The target halves the damage from the attack.
- Saving throws
- Wisdom: 7; Charisma: 9; Strength: 5; Dexterity: 7; Constitution: 9; Intelligence: 4
- Damage immunities
- cold,Devilish Resilience
- Special abilities
- Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
- Devilish Resilience. The devil is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.
- Magic Resistance. The devil has advantage on saves against spells and other magical effects.
- Snow Walk. The devil can move across icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement.
- Damage resistances
- blinded,Devilish Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.