Ice Mephit

Small Elemental. CR 1/2, AC 12, 21 HP. Traits: Death Burst, False Appearance, Elemental Nature.

Armor class
12
Hit points
21
Challenge
0.5
Creature type
Elemental
Size
Small

Stat block

Cha
10
Con
10
Dex
14
Int
8
Str
8
Wis
10
Speed
Fly: 30; Walk: 30
Senses
darkvision 60 ft., passive Perception 12
Skills
Stealth: 4; Perception: 2
Actions
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) cold damage.
  • Fog (1/Day). The mephit exhales a cloud of fog creating a 20-foot-radius sphere of fog centered on the mephit. The fog is heavily obscured to non-mephits. The fog cloud is immobile spreads around corners and remains for 10 minutes or until dispersed by a strong wind.
  • Freezing Breath (1/Day). The mephit exhales a 15-foot cone of ice. Each creature in the area makes a DC 10 Constitution saving throw taking 5 (2d4) cold damage on a failed save or half damage on a success.
Languages
Aquan, Auran
Damage immunities
cold, poison
Special abilities
  • Death Burst. When the mephit dies, it explodes into ice shards. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) slashing damage on a failed save or half damage on a success.
  • False Appearance. While motionless, the mephit is indistinguishable from a shard of ice.
  • Elemental Nature. A mephit doesnt require air, sustenance, or sleep.
Condition immunities
poisoned
Damage vulnerabilities
bludgeoning, fire

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.