Ice Mephit
Small Elemental. CR 1/2, AC 12, 21 HP. Traits: Death Burst, False Appearance, Elemental Nature.
- Armor class
- 12
- Hit points
- 21
- Challenge
- 0.5
- Creature type
- Elemental
- Size
- Small
Stat block
- Cha
- 10
- Con
- 10
- Dex
- 14
- Int
- 8
- Str
- 8
- Wis
- 10
- Speed
- Fly: 30; Walk: 30
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Stealth: 4; Perception: 2
- Actions
- Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) cold damage.
- Fog (1/Day). The mephit exhales a cloud of fog creating a 20-foot-radius sphere of fog centered on the mephit. The fog is heavily obscured to non-mephits. The fog cloud is immobile spreads around corners and remains for 10 minutes or until dispersed by a strong wind.
- Freezing Breath (1/Day). The mephit exhales a 15-foot cone of ice. Each creature in the area makes a DC 10 Constitution saving throw taking 5 (2d4) cold damage on a failed save or half damage on a success.
- Languages
- Aquan, Auran
- Damage immunities
- cold, poison
- Special abilities
- Death Burst. When the mephit dies, it explodes into ice shards. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) slashing damage on a failed save or half damage on a success.
- False Appearance. While motionless, the mephit is indistinguishable from a shard of ice.
- Elemental Nature. A mephit doesnt require air, sustenance, or sleep.
- Condition immunities
- poisoned
- Damage vulnerabilities
- bludgeoning, fire
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).