Ice Mephit
Small Elemental. CR 1/2, AC 12, 27 HP. Traits: Death Burst, False Appearance.
- Armor class
- 12
- Hit points
- 27
- Challenge
- 0.5
- Creature type
- Elemental
- Size
- small
Stat block
- Cha
- 12
- Con
- 10
- Dex
- 14
- Int
- 6
- Str
- 4
- Wis
- 10
- Speed
- Fly: 30; Walk: 30
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Claws. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 3 (1d6) cold damage.
- Ice Shard. _Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 4 (1d4+2) piercing damage plus 3 (1d6) cold damage.
- Frost Breath (Recharge 6). The mephit exhales freezing fog in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, a creature takes 7 (2d6) cold damage and is restrained by ice until the end of its next turn. On a success, a creature takes half the damage and isn't restrained.
- Languages
- Aquan,Auran
- Saving throws
- Wisdom: 0; Charisma: 1; Strength: -3; Dexterity: 2; Constitution: 0; Intelligence: -2
- Damage immunities
- cold,poison,poisoned
- Special abilities
- Death Burst. When the mephit dies, it explodes in a burst of viscous ice. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be restrained by ice for 1 minute. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 11 STR check. The ice melts immediately if the restrained creature takes fire damage, freeing the creature.
- False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
- Damage vulnerabilities
- bludgeoning,fire
Source and licence
From Black Flag Reference Document.
Licence: ORC License.