Ice Mephit

Small Elemental. CR 1/2, AC 12, 27 HP. Traits: Death Burst, False Appearance.

Armor class
12
Hit points
27
Challenge
0.5
Creature type
Elemental
Size
small

Stat block

Cha
12
Con
10
Dex
14
Int
6
Str
4
Wis
10
Speed
Fly: 30; Walk: 30
Senses
darkvision 60 ft.
Skills
Actions
  • Claws. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 3 (1d6) cold damage.
  • Ice Shard. _Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 4 (1d4+2) piercing damage plus 3 (1d6) cold damage.
  • Frost Breath (Recharge 6). The mephit exhales freezing fog in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, a creature takes 7 (2d6) cold damage and is restrained by ice until the end of its next turn. On a success, a creature takes half the damage and isn't restrained.
Languages
Aquan,Auran
Saving throws
Wisdom: 0; Charisma: 1; Strength: -3; Dexterity: 2; Constitution: 0; Intelligence: -2
Damage immunities
cold,poison,poisoned
Special abilities
  • Death Burst. When the mephit dies, it explodes in a burst of viscous ice. Each creature within 5 feet of it must succeed on a DC 11 DEX save or be restrained by ice for 1 minute. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 11 STR check. The ice melts immediately if the restrained creature takes fire damage, freeing the creature.
  • False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Damage vulnerabilities
bludgeoning,fire

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.