Ice Mephit

Small Elemental, neutral evil. CR 1/2, AC 11, 21 HP. Traits: Death Burst.

Armor class
11
Hit points
21
Challenge
0.5
Creature type
Elemental
Size
Small
Alignment
neutral evil

Stat block

Cha
12
Con
10
Dex
13
Int
9
Str
7
Wis
11
Speed
Fly: 30; Walk: 30
Senses
darkvision 60 ft., passive Perception 12
Skills
Stealth: 3; Perception: 2
Actions
  • Claw. Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
  • Frost Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
  • Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability. - **At Will:** - **1/Day Each:** Fog Cloud
Hit dice
6d6
Languages
Primordial (Aquan, Auran)
Armor detail
natural armor
Damage immunities
cold, poison
Special abilities
  • Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Condition immunities
exhaustion, poisoned

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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