Ice Mephit
Small Elemental, neutral evil. CR 1/2, AC 11, 21 HP. Traits: Death Burst.
- Armor class
- 11
- Hit points
- 21
- Challenge
- 0.5
- Creature type
- Elemental
- Size
- Small
- Alignment
- neutral evil
Stat block
- Cha
- 12
- Con
- 10
- Dex
- 13
- Int
- 9
- Str
- 7
- Wis
- 11
- Speed
- Fly: 30; Walk: 30
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Stealth: 3; Perception: 2
- Actions
- Claw. Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
- Frost Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
- Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability. - **At Will:** - **1/Day Each:** Fog Cloud
- Hit dice
- 6d6
- Languages
- Primordial (Aquan, Auran)
- Armor detail
- natural armor
- Damage immunities
- cold, poison
- Special abilities
- Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
- Condition immunities
- exhaustion, poisoned
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.