Ichneumon
Large Monstrosity, unaligned. CR 11, AC 16, 123 HP. Traits: Draconic Predator, Evasion, Keen Hearing and Smell, Mud Armor.
- Armor class
- 16
- Hit points
- 123
- Challenge
- 11
- Creature type
- Monstrosity
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 12
- Con
- 18
- Dex
- 18
- Int
- 6
- Str
- 22
- Wis
- 14
- Speed
- Walk: 50
- Senses
- darkvision 120 ft., passive Perception 12
- Skills
- Stealth: 8; Survival: 6; Athletics: 10; Acrobatics: 8
- Actions
- Multiattack. The ichneumon makes three attacks: two with its bite and one with its claws.
- Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) piercing damage and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the ichneumon can't use its bite on another target.
- Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.
- Languages
- -
- Saving throws
- Wisdom: 6; Dexterity: 8; Constitution: 8
- Special abilities
- Draconic Predator. The ichneumon is immune to a dragon's Frightful Presence and has advantage on saving throws against the breath weapons of dragons.
- Evasion. If the ichneumon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the ichneumon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
- Keen Hearing and Smell. The ichneumon has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Mud Armor. If the ichneumon spends an hour applying mud to itself, it can increase its AC by 2 for 8 hours.
- Damage resistances
- acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).