Ichneumon

Large Monstrosity, unaligned. CR 11, AC 16, 123 HP. Traits: Draconic Predator, Evasion, Keen Hearing and Smell, Mud Armor.

Armor class
16
Hit points
123
Challenge
11
Creature type
Monstrosity
Size
Large
Alignment
unaligned

Stat block

Cha
12
Con
18
Dex
18
Int
6
Str
22
Wis
14
Speed
Walk: 50
Senses
darkvision 120 ft., passive Perception 12
Skills
Stealth: 8; Survival: 6; Athletics: 10; Acrobatics: 8
Actions
  • Multiattack. The ichneumon makes three attacks: two with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) piercing damage and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the ichneumon can't use its bite on another target.
  • Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.
Languages
-
Saving throws
Wisdom: 6; Dexterity: 8; Constitution: 8
Special abilities
  • Draconic Predator. The ichneumon is immune to a dragon's Frightful Presence and has advantage on saving throws against the breath weapons of dragons.
  • Evasion. If the ichneumon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the ichneumon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
  • Keen Hearing and Smell. The ichneumon has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Mud Armor. If the ichneumon spends an hour applying mud to itself, it can increase its AC by 2 for 8 hours.
Damage resistances
acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.