Imp Familiar
Tiny Fiend. CR 1/2, AC 13, 14 HP. Traits: Devils Sight, Ventriloquism, Lawful Evil, Magic Resistance, Familiar.
- Armor class
- 13
- Hit points
- 14
- Challenge
- 0.5
- Creature type
- Fiend
- Size
- Tiny
Stat block
- Cha
- 14
- Con
- 12
- Dex
- 16
- Int
- 10
- Str
- 6
- Wis
- 12
- Speed
- Fly: 40; Walk: 20
- Senses
- darkvision 120 ft., passive Perception 13
- Skills
- Insight: 3; Stealth: 5; Deception: 4; Perception: 3; Persuasion: 4
- Actions
- Sting (Bite While Shapeshifted). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.
- Shapeshift. The imp magically changes its form into a rat (speed 20 ft.) raven (20 ft. fly 60 ft.) or spider (20 ft. climb 20 ft.) or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it carries is not transformed. It reverts to its true form if it dies.
- Languages
- Infernal, telepathy 120 ft.
- Damage immunities
- fire, poison
- Special abilities
- Devils Sight. The imps darkvision penetrates magical darkness.
- Ventriloquism. The imp can perfectly imitate any voice it has heard. It can make its voice appear to originate from any point within 30 feet.
- Lawful Evil. The imp radiates a Lawful and Evil aura.
- Magic Resistance. The imp has advantage on saving throws against spells and magical effects.
- Familiar. The imp can communicate telepathically with its master while they are within 1 mile of each other. When the imp is within 10 feet of its master, its master shares its Magic Resistance trait.
- Damage resistances
- cold; damage from nonmagical, non-silvered weapons
- Condition immunities
- poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).