Imp

Small Fiend, lawful evil. CR 1, AC 13, 21 HP. Traits: Magic Resistance.

Armor class
13
Hit points
21
Challenge
1
Creature type
Fiend
Size
Small
Alignment
lawful evil

Stat block

Cha
14
Con
13
Dex
17
Int
11
Str
6
Wis
12
Speed
Fly: 40; Walk: 20
Senses
darkvision 120 ft., passive Perception 11
Skills
Insight: 3; Stealth: 5; Deception: 4
Actions
  • Sting. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
  • Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
  • Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability. - **At Will:** Invisibility
Hit dice
6d4 + 6
Languages
Common, Infernal
Armor detail
natural armor
Damage immunities
fire, poison
Special abilities
  • Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.
Damage resistances
cold
Condition immunities
poisoned

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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