Incinis

Large Elemental, neutral evil. CR 10, AC 17, 171 HP. Traits: Magma Form.

Armor class
17
Hit points
171
Challenge
10
Creature type
Elemental
Size
Large
Alignment
neutral evil

Stat block

Cha
10
Con
18
Dex
20
Int
10
Str
12
Wis
16
Speed
Walk: 40
Senses
darkvision 60 ft., passive Perception 13
Skills
Actions
  • Multiattack. The incinis makes two magma fist attacks.
  • Magma Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 14 (2d8 + 5) bludgeoning damage and 9 (2d8) fire damage.
  • Wave of Magma (Recharge 5-6). The incinis transforms into a wave of magma, moving up to its speed in a straight line. Each creature in the path where the incinis moves must make a DC 17 Dexterity saving throw. On a failure, a target takes 21 (6d6) fire damage and, if it is a Large or smaller creature, it is pushed ahead of the incinis and knocked prone in an unoccupied space within 5 feet of where the incinis ends its movement. On a success, a target takes half the damage and is neither pushed nor knocked prone.
Languages
Common, Ignan
Damage immunities
fire, poison
Special abilities
  • Magma Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage and must succeed on a DC 16 Strength saving throw or the weapon becomes stuck in the elemental. If the weapon's wielder can't or won't let go of the weapon, the wielder is grappled while the weapon is stuck. While stuck, the weapon can't be used. Until the grapple ends, the wielder takes 5 (1d10) fire damage at the start of each of its turns. To end the grapple, the wielder can release the weapon or pull it free by taking an action to make a DC 16 Strength check and succeeding.
Damage resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.