Insect, Giant Scorpion

Large Beast. CR 3, AC 15, 76 HP.

Armor class
15
Hit points
76
Challenge
3
Creature type
Beast
Size
large

Stat block

Cha
2
Con
14
Dex
12
Int
1
Str
14
Wis
8
Speed
Walk: 40; Burrow: 20
Senses
keensense 60 ft.
Skills
Actions
  • Multiattack. The giant scorpion makes two Claw attacks and one Sting attack.
  • Claw. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
  • Sting. _Melee Weapon Attack:_ +4 to hit, reach 10 ft., one creature. _Hit:_ 7 (1d10+2) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 CON save or be poisoned until the end of its next turn.
Languages
-
Reactions
  • Reflexive Sting. When a creature the scorpion can see attacks it while within 10 feet of the scorpion, the scorpion can whip its tail defensively at the creature. The attacker must succeed on a DC 12 DEX save or take 5 (1d10) piercing damage.
Saving throws
Wisdom: -1; Charisma: -4; Strength: 2; Dexterity: 1; Constitution: 2; Intelligence: -5
Damage resistances
poison,poisoned

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.