Invisible Stalker

Medium Elemental. CR 6, AC 14, 104 HP. Traits: Invisibility, Wind Tracker, Elemental Nature.

Armor class
14
Hit points
104
Challenge
6
Creature type
Elemental
Size
Medium

Stat block

Cha
10
Con
14
Dex
18
Int
10
Str
16
Wis
14
Speed
Fly: 50; Walk: 50
Senses
darkvision 60 ft., passive Perception 15
Skills
Stealth: 7; Perception: 5
Actions
  • Multiattack. The stalker makes two melee attacks.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. On a critical hit the target is pushed up to 15 feet and knocked prone.
Languages
Auran, Common
Damage immunities
poison
Special abilities
  • Invisibility. The stalker is invisible. Creatures that see invisible creatures see the stalker as a vague humanoid outline.
  • Wind Tracker. If given a quarry by a summoner, the stalker knows the direction and distance to the quarry as long as they are on the same plane of existence and not sealed from each other by a barrier that doesnt allow air to pass.
  • Elemental Nature. An invisible stalker doesnt require air, sustenance, or sleep.
Damage resistances
damage from nonmagical weapons
Condition immunities
fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.