Invisible Stalker

Medium Elemental. CR 6, AC 14, 121 HP. Traits: Elemental Nature, Elemental Resilience, Faultless Tracker, Invisibility.

Armor class
14
Hit points
121
Challenge
6
Creature type
Elemental
Size
medium

Stat block

Cha
10
Con
14
Dex
18
Int
10
Str
16
Wis
20
Speed
Fly: 50; Walk: 50; Hover: true
Senses
darkvision 60 ft.
Skills
Actions
  • Multiattack. The stalker makes two Slam attacks.
  • Slam. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage plus 9 (2d8) cold damage. If the target is the stalker's quarry, the target must succeed on a DC 15 DEX save or its speed is halved until the end of its next turn.
Languages
Auran,understands Common but can't speak it
Saving throws
Wisdom: 5; Charisma: 0; Strength: 3; Dexterity: 4; Constitution: 2; Intelligence: 0
Damage immunities
Elemental Resilience
Special abilities
  • Elemental Nature. The invisible stalker doesn't require air, food, drink, or sleep.
  • Elemental Resilience. The stalker is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions.
  • Faultless Tracker. At the end of each long rest, the invisible stalker can choose a creature it knows or has seen to be its quarry. A stalker summoned by another creature can choose only the quarry specified by its summoner, but the stalker also knows the location of its summoner while it continues to serve the summoner. The stalker always knows the direction and distance to its quarry, provided the two are on the same plane of existence.
  • Invisibility. The stalker is invisible. The condition's effect on DEX (Stealth) checks has been included in the above Stealth value.
Damage resistances
Elemental Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.