Iron Golem

Large Construct. CR 16, AC 20, 201 HP. Traits: Construct Nature, Golem Resilience, Fire Absorption, Immutable Form, Magic Resistance, Magic Weapons, Warrior Stance.

Armor class
20
Hit points
201
Challenge
16
Creature type
Construct
Size
large

Stat block

Cha
1
Con
20
Dex
8
Int
2
Str
34
Wis
10
Speed
Walk: 30
Senses
darkvision 120 ft.
Skills
Actions
  • Multiattack. The golem makes four Spear Arm attacks. It can replace one Spear Arm attack with a Shield Bash attack.
  • Shield Bash. _Melee Weapon Attack:_ +12 to hit, reach 5 ft., one target. _Hit:_ 29 (4d10+7) bludgeoning damage, and the target must succeed on a DC 18 STR save or be knocked prone.
  • Spear Arm. _Melee Weapon Attack:_ +12 to hit, reach 10 ft., one target. _Hit:_ 25 (4d8+7) piercing damage.
  • Expel Poisonous Gas (Recharge 5-6). The golem vents poisonous gas from small holes across its body. Each creature within 15 feet of the golem must make a DC 18 CON save, taking 54 (12d8) poison damage on a failed save, or half as much damage on a successful one.
Languages
understands the languages of its creator but can't speak
Saving throws
Wisdom: 0; Charisma: -5; Strength: 12; Dexterity: -1; Constitution: 5; Intelligence: -4
Damage immunities
fire,Golem Resilience
Special abilities
  • Construct Nature. The golem doesn't require air, food, drink, or sleep.
  • Golem Resilience. The golem is immune to poison and psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions.
  • Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains HP equal to the fire damage dealt.
  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saves against spells and other magical effects.
  • Magic Weapons. The golem's weapon attacks are magical.
  • Warrior Stance. At the start of each of its turns, the iron golem chooses one of the following fighting stances to adopt, which lasts until the start of the golem's next turn. - **Retributive.** The next time the golem is hit by a melee weapon attack from a creature within 5 feet of it before the start of its next turn, the golem can slam its shoulder into the attacker as a reaction. The attacker must succeed on a DC 18 STR save or be pushed up to 10 feet away from the golem and knocked prone. - **Aggressive.** When the golem uses Multiattack, it can replace one additional Spear Arm attack with a Shield Bash attack. If it does so, its AC is reduced by 2 until the start of its next turn. - **Defensive.** The golem's AC increases by 4, but it can't make Shield Bash attacks until the start of its next turn.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.