Iron Guardian

Large Construct. CR 14, AC 20, 210 HP. Traits: Fire Absorption, Immutable Form, Magic Resistance, Constructed Nature.

Armor class
20
Hit points
210
Challenge
14
Creature type
Construct
Size
Large

Stat block

Cha
1
Con
20
Dex
12
Int
3
Str
24
Wis
12
Speed
Walk: 30
Senses
darkvision 120 ft., passive Perception 11
Skills
Actions
  • Multiattack. The guardian makes two sword attacks.
  • Sword. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) slashing damage.
  • Poison Breath (Recharge 5-6). The guardian exhales poisonous gas in a 15-foot cone. Each creature in the area makes a DC 18 Constitution saving throw taking 45 (10d8) poison damage on a failure or half damage on a success.
Languages
understands the languages of its creator but can't speak
Reactions
  • Deflection. When missed by a ranged attack by a creature the guardian can see, the guardian redirects the attack against a creature within 60 feet that it can see. The original attacker must reroll the attack against the new target.
Damage immunities
fire, poison, psychic; damage from nonmagical, non-adamantine weapons
Special abilities
  • Fire Absorption. When the guardian is subjected to fire damage, it instead regains hit points equal to the fire damage dealt.
  • Immutable Form. The guardian is immune to any effect that would alter its form.
  • Magic Resistance. The guardian has advantage on saving throws against spells and magical effects.
  • Constructed Nature. Guardians dont require air, sustenance, or sleep.
Condition immunities
charmed, fatigue, frightened, paralyzed, petrified, poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.