Iron Guardian
Large Construct. CR 14, AC 20, 210 HP. Traits: Fire Absorption, Immutable Form, Magic Resistance, Constructed Nature.
- Armor class
- 20
- Hit points
- 210
- Challenge
- 14
- Creature type
- Construct
- Size
- Large
Stat block
- Cha
- 1
- Con
- 20
- Dex
- 12
- Int
- 3
- Str
- 24
- Wis
- 12
- Speed
- Walk: 30
- Senses
- darkvision 120 ft., passive Perception 11
- Skills
- Actions
- Multiattack. The guardian makes two sword attacks.
- Sword. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) slashing damage.
- Poison Breath (Recharge 5-6). The guardian exhales poisonous gas in a 15-foot cone. Each creature in the area makes a DC 18 Constitution saving throw taking 45 (10d8) poison damage on a failure or half damage on a success.
- Languages
- understands the languages of its creator but can't speak
- Reactions
- Deflection. When missed by a ranged attack by a creature the guardian can see, the guardian redirects the attack against a creature within 60 feet that it can see. The original attacker must reroll the attack against the new target.
- Damage immunities
- fire, poison, psychic; damage from nonmagical, non-adamantine weapons
- Special abilities
- Fire Absorption. When the guardian is subjected to fire damage, it instead regains hit points equal to the fire damage dealt.
- Immutable Form. The guardian is immune to any effect that would alter its form.
- Magic Resistance. The guardian has advantage on saving throws against spells and magical effects.
- Constructed Nature. Guardians dont require air, sustenance, or sleep.
- Condition immunities
- charmed, fatigue, frightened, paralyzed, petrified, poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).