Jackal

Small Beast. CR 0, AC 11, 8 HP. Traits: Heightened Hearing and Smell, Pack Tactics.

Armor class
11
Hit points
8
Challenge
0
Creature type
Beast
Size
small

Stat block

Cha
6
Con
10
Dex
12
Int
2
Str
8
Wis
12
Speed
Walk: 40
Senses
-
Skills
Actions
  • Bite. _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4+1) piercing damage, and the target must succeed on a DC 10 CON save or contract shriveling fever disease, named for the way the disease causes an infected creature's muscles to shrivel. Until the disease is cured, the creature is poisoned, and at the end of each long rest, the infected creature must succeed on a DC 10 CON save or its STR score is reduced by 1d4. This reduction lasts until the creature finishes a long rest after the disease is cured. If the disease reduces the creature's STR to 0, the creature dies. A creature that succeeds on two saves recovers from the disease.
Languages
-
Saving throws
Wisdom: 1; Charisma: -2; Strength: -1; Dexterity: 1; Constitution: 0; Intelligence: -4
Special abilities
  • Heightened Hearing and Smell. The jackal's Perception is 18 when perceiving by hearing or smell.
  • Pack Tactics. The jackal has advantage on attack rolls against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.