Jackalope
Tiny Beast. CR 3, AC 14, 55 HP. Traits: Evasion, Keen Hearing, Mimicry.
- Armor class
- 14
- Hit points
- 55
- Challenge
- 3
- Creature type
- Beast
- Size
- Tiny
Stat block
- Cha
- 14
- Con
- 16
- Dex
- 19
- Int
- 6
- Str
- 11
- Wis
- 17
- Speed
- Walk: 50
- Senses
- passive Perception 17
- Skills
- Stealth: 6; Survival: 5; Athletics: 2; Deception: 4; Perception: 5
- Actions
- Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage. If the jackalope moves at least 20 feet straight towards the target before the attack the attack deals an extra 7 (2d6) piercing damage.
- Languages
- understands Common but cannot speak
- Reactions
- Uncanny Dodge. When an attacker the jackalope can see hits it with an attack, the jackalope halves the attacks damage against it.
- Saving throws
- Strength: 2; Dexterity: 6; Constitution: 5
- Special abilities
- Evasion. If the jackalope is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the jackalope instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
- Keen Hearing. The jackalope has advantage on Perception checks that rely on hearing.
- Mimicry. The jackalope can imitate sounds it hears frequently, such as a simple phrase or an animal noise. Recognizing the sounds as imitation requires a DC 14 Insight check.
- Damage resistances
- lightning
- Condition immunities
- stunned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).