Jackalope

Tiny Beast. CR 3, AC 14, 55 HP. Traits: Evasion, Keen Hearing, Mimicry.

Armor class
14
Hit points
55
Challenge
3
Creature type
Beast
Size
Tiny

Stat block

Cha
14
Con
16
Dex
19
Int
6
Str
11
Wis
17
Speed
Walk: 50
Senses
passive Perception 17
Skills
Stealth: 6; Survival: 5; Athletics: 2; Deception: 4; Perception: 5
Actions
  • Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage. If the jackalope moves at least 20 feet straight towards the target before the attack the attack deals an extra 7 (2d6) piercing damage.
Languages
understands Common but cannot speak
Reactions
  • Uncanny Dodge. When an attacker the jackalope can see hits it with an attack, the jackalope halves the attacks damage against it.
Saving throws
Strength: 2; Dexterity: 6; Constitution: 5
Special abilities
  • Evasion. If the jackalope is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the jackalope instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
  • Keen Hearing. The jackalope has advantage on Perception checks that rely on hearing.
  • Mimicry. The jackalope can imitate sounds it hears frequently, such as a simple phrase or an animal noise. Recognizing the sounds as imitation requires a DC 14 Insight check.
Damage resistances
lightning
Condition immunities
stunned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.