Jackalwere Pack Leader

Medium Fiend. CR 2, AC 12, 36 HP. Traits: Chaotic Evil, Keen Hearing and Smell, Pack Tactics, Truth Aversion.

Armor class
12
Hit points
36
Challenge
2
Creature type
Fiend
Size
Medium

Stat block

Cha
14
Con
10
Dex
14
Int
12
Str
10
Wis
10
Speed
Walk: 40
Senses
darkvision 60 ft., passive Perception 12
Skills
Stealth: 4; Deception: 4; Perception: 2
Actions
  • Bite (Jackal or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Scimitar (Human or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Sleep Gaze (Gaze, Hybrid Form Only). One creature within 30 feet of the jackalwere makes a DC 10 Wisdom saving throw. On a failed save the target is magically charmed. At the beginning of the jackalweres next turn the target repeats the saving throw. On a success the effect ends. On a failure the creature falls unconscious for 10 minutes. Both the charmed and unconscious conditions end if the target takes damage or a creature within reach of the target uses an action to shake the target back to its senses. If the target successfully saves against Sleep Gaze it is immune to Sleep Gaze for 24 hours. Undead and creatures immune to charm arent affected by it.
  • Multiattack. The jackalwere makes two scimitar attacks or makes one scimitar attack and uses Sleep Gaze.
Languages
Common (cant speak in jackal form)
Special abilities
  • Chaotic Evil. The jackalwere radiates a Chaotic and Evil aura.
  • Keen Hearing and Smell. The jackalwere has advantage on Perception checks that rely on hearing and smell.
  • Pack Tactics. The jackalwere has advantage on attack rolls against a creature if at least one of the jackalweres allies is within 5 feet of the creature and not incapacitated.
  • Truth Aversion. The jackalwere must succeed on a DC 14 Wisdom saving throw to make a true statement. On a failure, it tells an unpremeditated lie.
Damage resistances
damage from nonmagical, non-silvered weapons

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.