Jiangshi

Medium Undead, chaotic evil. CR 6, AC 15, 117 HP. Traits: Blind Senses, Keen Hearing, Prayer of Magic Resistance, Standing Leap, Terrifying Appearance.

Armor class
15
Hit points
117
Challenge
6
Creature type
Undead
Size
Medium
Alignment
chaotic evil

Stat block

Cha
14
Con
14
Dex
10
Int
6
Str
17
Wis
12
Speed
Walk: 20
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 14
Skills
Athletics: 6; Perception: 4
Actions
  • Multiattack. The jiangshi makes two claw attacks. It can use Life Drain in place of one claw attack.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. The target is grappled (escape DC 14) if it is a Medium or smaller creature and the jiangshi doesn't have two other creatures grappled.
  • Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature that is grappled by the jiangshi, incapacitated, or restrained. Hit: 14 (4d6) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A humanoid slain in this way rises 24 hours later as a jiangshi, unless the humanoid is restored to life, its body is bathed in vinegar before burial, or its body is destroyed.
Languages
understands any languages it knew in life but can't speak
Damage immunities
poison
Special abilities
  • Blind Senses. The jiangshi can't use its blindsight while deafened.
  • Keen Hearing. The jiangshi has advantage on Wisdom (Perception) checks that rely on hearing.
  • Prayer of Magic Resistance. The jiangshi has advantage on saving throws against spells and other magical effects. A creature can take its action while within 5 feet of the jiangshi to rip the prayer off the jiangshi by succeeding on a DC 16 Strength check. The jiangshi loses this trait if its prayer scroll is removed.
  • Standing Leap. The jiangshi's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
  • Terrifying Appearance. When a creature that can see the jiangshi starts its turn within 30 feet of the jiangshi, it must make a DC 14 Wisdom saving throw, unless the jiangshi is incapacitated. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the jiangshi's Terrifying Appearance for the next 24 hours.
Damage resistances
necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
blinded, exhaustion, poisoned
Damage vulnerabilities
fire

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.