Jinnborn Air Pirate

Medium Humanoid, non-lawful. CR 1/2, AC 14, 26 HP. Traits: Elemental Weapons, Flamboyant Defense, Knows the Ropes.

Armor class
14
Hit points
26
Challenge
0.5
Creature type
Humanoid
Size
Medium
Alignment
non-lawful

Stat block

Cha
14
Con
14
Dex
15
Int
10
Str
13
Wis
12
Speed
Walk: 30
Senses
darkvision 60', passive Perception 11
Skills
Perception: 1
Actions
  • Rapier. Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) piercing damage + 3 (1d6) lightning.
  • Shortbow. Ranged Weapon Attack: +4 to hit 80/320' one target 5 (1d6+2) piercing damage + 3 (1d6) lightning.
Languages
Common, Auran
Reactions
  • Parry. + 2 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon.
Special abilities
  • Elemental Weapons. Its weapon attacks are imbued with its elemental power. When the jinnborn hits with any weapon the weapon deals an extra 1d6 lightning (included in the attack).
  • Flamboyant Defense. While it is wearing no armor and wielding no shield its AC includes its Cha modifier.
  • Knows the Ropes. Has proficiency with airships sandships or waterborne ships (the jinnborn's choice). It adds its proficiency bonus to any check it makes to control the chosen type of ship and it adds its proficiency bonus to any saves made while on the chosen type of vehicle.
Damage resistances
lightning

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.