Jinnborn Air Pirate
Medium Humanoid, non-lawful. CR 1/2, AC 14, 26 HP. Traits: Elemental Weapons, Flamboyant Defense, Knows the Ropes.
- Armor class
- 14
- Hit points
- 26
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- non-lawful
Stat block
- Cha
- 14
- Con
- 14
- Dex
- 15
- Int
- 10
- Str
- 13
- Wis
- 12
- Speed
- Walk: 30
- Senses
- darkvision 60', passive Perception 11
- Skills
- Perception: 1
- Actions
- Rapier. Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) piercing damage + 3 (1d6) lightning.
- Shortbow. Ranged Weapon Attack: +4 to hit 80/320' one target 5 (1d6+2) piercing damage + 3 (1d6) lightning.
- Languages
- Common, Auran
- Reactions
- Parry. + 2 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon.
- Special abilities
- Elemental Weapons. Its weapon attacks are imbued with its elemental power. When the jinnborn hits with any weapon the weapon deals an extra 1d6 lightning (included in the attack).
- Flamboyant Defense. While it is wearing no armor and wielding no shield its AC includes its Cha modifier.
- Knows the Ropes. Has proficiency with airships sandships or waterborne ships (the jinnborn's choice). It adds its proficiency bonus to any check it makes to control the chosen type of ship and it adds its proficiency bonus to any saves made while on the chosen type of vehicle.
- Damage resistances
- lightning
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).