Junk Shaman
Small Humanoid, lawful neutral. CR 2, AC 12, 42 HP. Traits: Animate Objects, Junk Armor, Pack Tactics, Sunlight Sensitivity.
- Armor class
- 12
- Hit points
- 42
- Challenge
- 2
- Creature type
- Humanoid
- Size
- Small
- Alignment
- lawful neutral
Stat block
- Cha
- 9
- Con
- 11
- Dex
- 14
- Int
- 11
- Str
- 6
- Wis
- 17
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 13
- Skills
- Actions
- Multiattack. The kobold junk shaman makes two junk staff attacks.
- Junk Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 3 (1d6) fire damage.
- Flame Jet. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or flammable object that isn't being worn or carried, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the start of each of its turns.
- Languages
- Common, Draconic
- Saving throws
- Wisdom: 5; Dexterity: 4
- Special abilities
- Animate Objects (1/Day). The kobold casts animate objects without any components. Wisdom is its spellcasting ability.
- Junk Armor. As a bonus action, the kobold can create magical armor out of scrap metal and bits of junk it touches. The armor provides AC 13 + Dexterity modifier, and a critical hit scored against the kobold becomes a normal hit instead. The armor lasts until the kobold uses a bonus action to end it, the armor is removed from the kobold, or the kobold dies.
- Pack Tactics. The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).