Khalkos
Medium Aberration. CR 9, AC 16, 130 HP. Traits: Detect Alignment, Magic Resistance, Psionic Spellcasting.
- Armor class
- 16
- Hit points
- 130
- Challenge
- 9
- Creature type
- Aberration
- Size
- Medium
Stat block
- Cha
- 16
- Con
- 14
- Dex
- 16
- Int
- 18
- Str
- 12
- Wis
- 16
- Speed
- Fly: 30; Walk: 30
- Senses
- darkvision 60 ft., passive Perception 17
- Skills
- Insight: 7; Religion: 8; Deception: 7; Perception: 7; Persuasion: 7
- Actions
- Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage plus 10 (3d6) poison damage.
- Chaos Pheromones. The khalkos emits a cloud of pheromones in a 20-foot radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 14 Intelligence saving throw. Creatures with an alignment trait make this save with disadvantage. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to Chaos Pheromones for the next 24 hours.
- Psionic Sting. The khalkos targets a creature within 30 feet forcing it to make a DC 16 Intelligence saving throw. On a failure the target takes 28 (8d6) psychic damage and is stunned until the end of its next turn.
- Languages
- Abyssal, Celestial, Infernal, telepathy 120 ft.
- Reactions
- Telekinetic Shield. When the khalkos is hit by an attack made by a creature that it can see or sense with its Detect Alignment trait, it gains a +4 bonus to AC against the triggering attack.
- Saving throws
- Wisdom: 7; Charisma: 7; Intelligence: 8
- Special abilities
- Detect Alignment. The khalkos can detect the presence of creatures within 30 feet that have an alignment trait, and knows the alignment of such creatures.
- Magic Resistance. The khalkos has advantage on saving throws against spells and magical effects.
- Psionic Spellcasting. The khalkoss spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
- Damage resistances
- fire, psychic, radiant
- Condition immunities
- charmed
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).