Khalkos Spawn
Tiny Aberration. CR 2, AC 16, 27 HP. Traits: Detect Alignment.
- Armor class
- 16
- Hit points
- 27
- Challenge
- 2
- Creature type
- Aberration
- Size
- Tiny
Stat block
- Cha
- 12
- Con
- 14
- Dex
- 16
- Int
- 18
- Str
- 6
- Wis
- 14
- Speed
- Fly: 30; Walk: 30
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Actions
- Chaos Pheromones. The khalkos emits a cloud of pheromones into the air in a 10-foot radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to the chaos pheromones of khalkos spawn for the next 24 hours.
- Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.
- Languages
- telepathy 120 ft.
- Saving throws
- Wisdom: 4; Charisma: 3; Intelligence: 5
- Special abilities
- Detect Alignment. The khalkos can detect the presence of creatures within 30 feet that have an alignment trait, and knows the alignment of such creatures.
- Damage resistances
- fire, psychic, radiant
- Condition immunities
- charmed
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).