Khalkos Spawn

Tiny Aberration. CR 2, AC 16, 27 HP. Traits: Detect Alignment.

Armor class
16
Hit points
27
Challenge
2
Creature type
Aberration
Size
Tiny

Stat block

Cha
12
Con
14
Dex
16
Int
18
Str
6
Wis
14
Speed
Fly: 30; Walk: 30
Senses
darkvision 60 ft., passive Perception 12
Skills
Actions
  • Chaos Pheromones. The khalkos emits a cloud of pheromones into the air in a 10-foot radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to the chaos pheromones of khalkos spawn for the next 24 hours.
  • Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.
Languages
telepathy 120 ft.
Saving throws
Wisdom: 4; Charisma: 3; Intelligence: 5
Special abilities
  • Detect Alignment. The khalkos can detect the presence of creatures within 30 feet that have an alignment trait, and knows the alignment of such creatures.
Damage resistances
fire, psychic, radiant
Condition immunities
charmed

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.