Khamaseen
Tiny Elemental, neutral. CR 1, AC 13, 27 HP. Traits: Elemental Nature, Stinging Dust.
- Armor class
- 13
- Hit points
- 27
- Challenge
- 1
- Creature type
- Elemental
- Size
- Tiny
- Alignment
- neutral
Stat block
- Cha
- 5
- Con
- 15
- Dex
- 14
- Int
- 5
- Str
- 14
- Wis
- 10
- Speed
- Fly: 30; Walk: 0
- Senses
- darkvision 60', passive Perception 10
- Skills
- Perception: 0
- Actions
- Slam. Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage + 5 (2d4) lightning.
- Choking Cloud (Recharge 6). Surrounds itself with large cloud of dust and debris. Each creature within 10 ft. of the khamaseen must make DC 12 Con save or be incapacitated for 1 min. While incapacitated the creature is unable to breathe and coughs uncontrollably. An incapacitated creature can re-save at end of each of its turns success ends effect on itself.
- Languages
- Auran, Terran
- Reactions
- Shock. If a creature wearing metal armor or wielding a metal weapon or shield moves within 5 ft. of khamaseen it takes 5 (2d4) lightning (DC 12 Dex negates).
- Damage immunities
- poison
- Special abilities
- Elemental Nature. Doesn't require air food drink or sleep.
- Stinging Dust. Is surrounded by a cloud of swirling dust and small stones. A creature that starts its turn within 5 ft. of the khamaseen must make DC 12 Con save or have disadvantage on attack rolls until the start of its next turn. On a successful save the creature is immune to the khamaseen's Stinging Dust for the next 24 hrs.
- Damage resistances
- nonmagic B/P/S attacks
- Condition immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).