Knight

Medium Humanoid. CR 3, AC 18, 52 HP. Traits: Brave.

Armor class
18
Hit points
52
Challenge
3
Creature type
Humanoid
Size
Medium

Stat block

Cha
14
Con
14
Dex
12
Int
10
Str
16
Wis
10
Speed
Walk: 30
Senses
passive Perception 12
Skills
History: 0; Athletics: 5; Perception: 2
Actions
  • Multiattack. The knight attacks twice with their greatsword.
  • Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Lance (Mounted Only). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack they deal an extra 6 (1d12) piercing damage and the target makes a DC 13 Strength saving throw falling prone on a failure. This attack is made at disadvantage against targets within 5 feet.
  • Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
  • Knightly Inspiration (1/Day). The knight inspires creatures of their choice within 30 feet that can hear and understand them. For the next minute inspired creatures gain an expertise die (1d4) on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time and the knight cannot target themselves.
Languages
any two
Saving throws
Wisdom: 2; Strength: 5; Constitution: 4
Special abilities
  • Brave. The knight has advantage on saving throws against being frightened.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.