Knight
Medium Humanoid. CR 3, AC 18, 68 HP. Traits: Chivalrous Presence.
- Armor class
- 18
- Hit points
- 68
- Challenge
- 3
- Creature type
- Humanoid
- Size
- medium
Stat block
- Cha
- 14
- Con
- 14
- Dex
- 10
- Int
- 12
- Str
- 16
- Wis
- 12
- Speed
- Walk: 30
- Senses
- -
- Skills
- Actions
- Multiattack. The knight makes three Greatsword attacks, or it makes four Javelin attacks.
- Greatsword. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage.
- Javelin. _Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage.
- Languages
- Common and one other language
- Saving throws
- Wisdom: 1; Charisma: 2; Strength: 3; Dexterity: 0; Constitution: 2; Intelligence: 1
- Special abilities
- Chivalrous Presence. The knight exudes a powerful presence. At the start of each of the knight's turns, it chooses one of the following presences, which lasts until the start of the knight's next turn. - **Empowering Presence.** Each friendly creature that starts its turn within 15 feet of the knight has advantage on the first attack roll it makes before this presence ends. - **Protective Presence.** Hostile creatures have disadvantage on attack rolls against friendly creatures within 5 feet of the knight. - **Unwavering Presence.** Each friendly creature within 15 feet of the knight is resistant to the charmed and frightened conditions.
- Damage resistances
- charmed,frightened
Source and licence
From Black Flag Reference Document.
Licence: ORC License.