Knight

Medium Humanoid. CR 3, AC 18, 68 HP. Traits: Chivalrous Presence.

Armor class
18
Hit points
68
Challenge
3
Creature type
Humanoid
Size
medium

Stat block

Cha
14
Con
14
Dex
10
Int
12
Str
16
Wis
12
Speed
Walk: 30
Senses
-
Skills
Actions
  • Multiattack. The knight makes three Greatsword attacks, or it makes four Javelin attacks.
  • Greatsword. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage.
  • Javelin. _Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage.
Languages
Common and one other language
Saving throws
Wisdom: 1; Charisma: 2; Strength: 3; Dexterity: 0; Constitution: 2; Intelligence: 1
Special abilities
  • Chivalrous Presence. The knight exudes a powerful presence. At the start of each of the knight's turns, it chooses one of the following presences, which lasts until the start of the knight's next turn. - **Empowering Presence.** Each friendly creature that starts its turn within 15 feet of the knight has advantage on the first attack roll it makes before this presence ends. - **Protective Presence.** Hostile creatures have disadvantage on attack rolls against friendly creatures within 5 feet of the knight. - **Unwavering Presence.** Each friendly creature within 15 feet of the knight is resistant to the charmed and frightened conditions.
Damage resistances
charmed,frightened

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.