Knight
Small Humanoid, neutral. CR 3, AC 18, 52 HP.
- Armor class
- 18
- Hit points
- 52
- Challenge
- 3
- Creature type
- Humanoid
- Size
- Small
- Alignment
- neutral
Stat block
- Cha
- 15
- Con
- 14
- Dex
- 11
- Int
- 11
- Str
- 16
- Wis
- 11
- Speed
- Walk: 30
- Senses
- passive Perception 10
- Actions
- Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
- Greatsword. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
- Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
- Hit dice
- 8d8 + 16
- Languages
- Common plus one other language
- Reactions
- Parry. _Trigger:_ The knight is hit by a melee attack roll while holding a weapon. _Response:_ The knight adds 2 to its AC against that attack, possibly causing it to miss.
- Armor detail
- natural armor
- Saving throws
- Wisdom: 2; Constitution: 4
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.