Kobold, Leviathan Hunter
Medium Humanoid, chaotic neutral. CR 10, AC 17, 190 HP. Traits: Expert Wrestler, Hardy Defense, Hold Breath, Leviathan Hunter, Marine Weapons, Pack Tactics, Sunlight Sensitivity.
- Armor class
- 17
- Hit points
- 190
- Challenge
- 10
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- chaotic neutral
Stat block
- Cha
- 14
- Con
- 21
- Dex
- 15
- Int
- 10
- Str
- 20
- Wis
- 15
- Speed
- Swim: 30; Walk: 30
- Senses
- darkvision 120', passive Perception 16
- Skills
- Perception: 2
- Actions
- Multiattack. 3 Slams or 1 Harpoon and 2 Slams.
- Slam. Melee Weapon Attack: +9 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage + 9 (2d8) cold or poison (hunter's choice) and target is grappled (escape DC 17). Hunter can grapple only one target at a time.
- Harpoon. Melee or Ranged Weapon Attack: +9 to hit 5 ft. or range 20/60' one target 12 (2d6+5) piercing damage + 9 (2d8) cold or poison (hunter's choice) and harpoon sticks in target. While harpoon is stuck target takes 7 (2d6) piercing damage at start of each of its turns hunter can't make Harpoon attacks vs. other targets and target and hunter can't move further than 60' away from each other. A creature including target can take its action to detach harpoon by succeeding on a DC 17 Str check. Alternatively cord connecting the leviathan hunter to the harpoon can be attacked and destroyed (AC 10; hp 25; immunity to bludgeoning poison and psychic) dislodging harpoon into an unoccupied space within 5 ft. of the target and preventing hunter from using Recall Harpoon.
- Crush. One creature grappled by hunter: 33 (8d6+5) bludgeoning damage (DC 17 Str half).
- Languages
- Common, Draconic
- Reactions
- Grappled Redirect. If it is target of an attack it can see while grappling a creature it can hold the grappled creature in the way and the grappled creature becomes attack's target instead.
- Special abilities
- Expert Wrestler. Can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If hunter grapples a Med or smaller creature target has disadvantage on its escape attempts. Hunter has advantage on ability checks and saves made to escape a grapple or end the restrained condition.
- Hardy Defense. While hunter is wearing no armor and wielding no shield its AC includes its Con modifier.
- Hold Breath. Can hold its breath for 30 min.
- Leviathan Hunter. Advantage on Wis (Perception) and Wis (Survival) checks to find and track Large or larger creatures with swimming speed.
- Marine Weapons. Its weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d8 cold or poison (included below) hunter's choice.
- Pack Tactics. Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
- Sunlight Sensitivity. In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
- Damage resistances
- bludgeoning, cold
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).