Kobold, Planes Hunter
Small Humanoid, neutral. CR 10, AC 16, 181 HP. Traits: Pack Tactics, Planar Attunement, Planar Weapons, Planes Hunter, Snaring Blade, Sunlight Sensitivity.
- Armor class
- 16
- Hit points
- 181
- Challenge
- 10
- Creature type
- Humanoid
- Size
- Small
- Alignment
- neutral
Stat block
- Cha
- 18
- Con
- 15
- Dex
- 17
- Int
- 14
- Str
- 18
- Wis
- 14
- Speed
- Walk: 30
- Senses
- darkvision 60', passive Perception 16
- Skills
- Perception: 2
- Actions
- Multiattack. Three Longsword attacks.
- Longsword. Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) slashing damage or 9 (1d10+4) slashing damage if used with two hands + 13 (3d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement).
- Warping Whirlwind (Recharge 5-6). Bends reality around it slicing nearby creatures with sword strikes from across the planes. Each creature within 10 ft. of the planes hunter must make a DC 16 Dex save taking 18 (4d8) slashing damage and 18 (4d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement) on a failed save or half damage if made.
- Planar Traveler (1/Day). Can transport itself to a different plane of existence. This works like the plane shift spell except hunter can only affect itself and can't use this action to banish an unwilling creature to another plane.
- Languages
- Common, Draconic, + any two languages
- Reactions
- Parry. + 4 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon.
- Special abilities
- Pack Tactics. Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
- Planar Attunement. At the start of each of its turns it chooses one of the following damage types: acid cold fire lightning necrotic radiant or thunder. It has resistance to the chosen damage type until start of its next turn.
- Planar Weapons. Its weapon attacks are magical. When it hits with any weapon weapon deals extra 3d8 damage of the type chosen with Planar Attunement (included below).
- Planes Hunter. Has advantage on Wis (Perception) and Wis (Survival) checks to find and track Celestials Fiends and Elementals.
- Snaring Blade. If it scores a critical hit vs. a creature target can't use any method of extradimensional movement including teleportation or travel to a different plane of existence for 1 min. The creature can make a DC 16 Cha save at the end of each of its turns ending effect on itself on a success.
- Sunlight Sensitivity. In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
- Condition immunities
- charmed, restrained
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).