Korrigan
Small Fey, chaotic neutral. CR 3, AC 14, 66 HP. Traits: Ungodly Resistance, Innate Spellcasting.
- Armor class
- 14
- Hit points
- 66
- Challenge
- 3
- Creature type
- Fey
- Size
- Small
- Alignment
- chaotic neutral
Stat block
- Cha
- 17
- Con
- 14
- Dex
- 16
- Int
- 10
- Str
- 11
- Wis
- 14
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Acrobatics: 5; Performance: 5
- Actions
- Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Deadly Breath (Recharge 4-6). The korrigan targets one creature within 5 feet and exhales its foul breath. The creature must make a DC 14 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.
- Enchanting Revels (1/Day at Dusk or Night Only). The korrigan sings a magical melody and dances. Each humanoid within 60 feet of the korrigan that can hear the revels must succeed on a DC 13 Wisdom saving throw or be charmed until the revels end. For every korrigan that joins in the revels, the save DC increases by 1 (maximum DC 19). Each korrigan participating in the revels must take a bonus action on its subsequent turns to continue singing and must use its move action to move at least 5 feet to continue dancing. It can keep singing and dancing for up to 1 minute as long as it maintains concentration. The song ends if all of the korrigan lose concentration or stop singing and dancing. A charmed target is incapacitated and begins to dance and caper for the duration of the revels. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Enchanting Revels of the same band of korrigan for the next 24 hours.
- Languages
- Common, Gnomish, Sylvan
- Reactions
- Catch Me If You Can. When a creature moves within 5 feet of the korrigan, the korrigan can cast the misty step spell.
- Special abilities
- Ungodly Resistance. The korrigan has advantage on saving throws against spells or other magical effects cast or created by a cleric or paladin.
- Innate Spellcasting. The korrigan's innate spellcasting ability is Charisma (spell save DC 13). The korrigan can innately cast the following spells, requiring no material components: 3/day each: charm person, enthrall, hideous laughter, misty step 1/day: divination
- Condition immunities
- charmed, exhaustion
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).