Kryt
Medium Humanoid, neutral evil. CR 5, AC 15, 120 HP. Traits: Hold Breath, Prophetic Vision.
- Armor class
- 15
- Hit points
- 120
- Challenge
- 5
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 6
- Con
- 16
- Dex
- 10
- Int
- 6
- Str
- 20
- Wis
- 18
- Speed
- Walk: 25
- Senses
- darkvision 60 ft., passive Perception 17
- Skills
- Insight: 7; Perception: 7
- Actions
- Multiattack. The kryt makes three attacks: one with its bite and two with its quarterstaff.
- Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage
- Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands.
- Languages
- Common
- Reactions
- Haunting Vision. When a kryt is attacked by a creature it can see within 30 feet of it, the kryt can haunt the creature with a vision of the creature's death. The haunted creature has disadvantage on its next attack roll. Undead creatures and creatures that are unable to be killed are immune to this reaction.
- Special abilities
- Hold Breath. The kryt can hold its breath for 15 minutes.
- Prophetic Vision (1/Turn). The kryt catches a glimpse of the immediate future and gains advantage on one attack roll or one saving throw.
- Condition immunities
- exhaustion
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).