Kryt

Medium Humanoid, neutral evil. CR 5, AC 15, 120 HP. Traits: Hold Breath, Prophetic Vision.

Armor class
15
Hit points
120
Challenge
5
Creature type
Humanoid
Size
Medium
Alignment
neutral evil

Stat block

Cha
6
Con
16
Dex
10
Int
6
Str
20
Wis
18
Speed
Walk: 25
Senses
darkvision 60 ft., passive Perception 17
Skills
Insight: 7; Perception: 7
Actions
  • Multiattack. The kryt makes three attacks: one with its bite and two with its quarterstaff.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage
  • Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands.
Languages
Common
Reactions
  • Haunting Vision. When a kryt is attacked by a creature it can see within 30 feet of it, the kryt can haunt the creature with a vision of the creature's death. The haunted creature has disadvantage on its next attack roll. Undead creatures and creatures that are unable to be killed are immune to this reaction.
Special abilities
  • Hold Breath. The kryt can hold its breath for 15 minutes.
  • Prophetic Vision (1/Turn). The kryt catches a glimpse of the immediate future and gains advantage on one attack roll or one saving throw.
Condition immunities
exhaustion

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.