Kuunganisha

Small Fiend, any evil. CR 2, AC 13, 17 HP. Traits: Fiend Sight, Magic Resistance, Regeneration, Will of the Master.

Armor class
13
Hit points
17
Challenge
2
Creature type
Fiend
Size
Small
Alignment
any evil

Stat block

Cha
13
Con
11
Dex
17
Int
10
Str
6
Wis
12
Speed
Fly: 40; Walk: 20
Senses
darkvision 120 ft., passive Perception 11
Skills
Insight: 3; Stealth: 5
Actions
  • Multiattack. The kuunganisha makes one claw attack and one bite attack.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
  • Invisibility. The kuunganisha magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the fiend wears or carries becomes invisible with it.
Languages
Abyssal, Common, Infernal
Damage immunities
poison
Special abilities
  • Fiend Sight. Magical darkness doesn't impede the fiend's darkvision.
  • Magic Resistance. The kuunganisha has advantage on saving throws against spells and other magical effects.
  • Regeneration. The fiend regains 1 hp at the start of its turn if it has at least 1 hp.
  • Will of the Master. The master of the kuunganisha can cast a spell through the familiar, using the fiend's senses to target the spell. The range limitations are treated as if the spell originated from the kuunganisha, not the master. The spell effect occurs on the kuunganisha's turn, though the master must cast the spell during the master's turn. Concentration spells must still be maintained by the master.
Damage resistances
fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
Condition immunities
poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.