Lake Troll
Large Giant, chaotic evil. CR 7, AC 15, 126 HP. Traits: Amphibious, Keen Smell, Regeneration.
- Armor class
- 15
- Hit points
- 126
- Challenge
- 7
- Creature type
- Giant
- Size
- Large
- Alignment
- chaotic evil
Stat block
- Cha
- 6
- Con
- 20
- Dex
- 13
- Int
- 8
- Str
- 20
- Wis
- 10
- Speed
- Swim: 40; Walk: 20
- Senses
- darkvision 60 ft., passive Perception 13
- Skills
- Perception: 3
- Actions
- Multiattack. The lake troll makes one bite attack and two claw attacks.
- Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
- Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the lake troll hits a creature with both claw attacks in the same turn, the target creature must make a successful DC 16 Dexterity saving throw or its weapon (if any) gains a permanent and cumulative -1 penalty to damage rolls. If the penalty reaches -5, the weapon is destroyed. A damaged weapon can be repaired with appropriate artisan's tools during a long rest.
- Languages
- Common, Giant
- Special abilities
- Amphibious. The lake troll can breathe air and water.
- Keen Smell. The lake troll has advantage on Wisdom (Perception) checks that rely on smell.
- Regeneration. The lake troll regains 10 hit points at the start of its turn. If the lake troll takes cold or fire damage, it regains only 5 hit points at the start of its next turn; if it takes both cold and fire damage, this trait doesn't function at the start of the lake troll's next turn. The lake troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Source and licence
From Tome of Beasts.
Licence: Open Game Content (OGL 1.0a).