Lake Troll

Large Giant, chaotic evil. CR 7, AC 15, 126 HP. Traits: Amphibious, Keen Smell, Regeneration.

Armor class
15
Hit points
126
Challenge
7
Creature type
Giant
Size
Large
Alignment
chaotic evil

Stat block

Cha
6
Con
20
Dex
13
Int
8
Str
20
Wis
10
Speed
Swim: 40; Walk: 20
Senses
darkvision 60 ft., passive Perception 13
Skills
Perception: 3
Actions
  • Multiattack. The lake troll makes one bite attack and two claw attacks.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
  • Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the lake troll hits a creature with both claw attacks in the same turn, the target creature must make a successful DC 16 Dexterity saving throw or its weapon (if any) gains a permanent and cumulative -1 penalty to damage rolls. If the penalty reaches -5, the weapon is destroyed. A damaged weapon can be repaired with appropriate artisan's tools during a long rest.
Languages
Common, Giant
Special abilities
  • Amphibious. The lake troll can breathe air and water.
  • Keen Smell. The lake troll has advantage on Wisdom (Perception) checks that rely on smell.
  • Regeneration. The lake troll regains 10 hit points at the start of its turn. If the lake troll takes cold or fire damage, it regains only 5 hit points at the start of its next turn; if it takes both cold and fire damage, this trait doesn't function at the start of the lake troll's next turn. The lake troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.