Lakescourge Lotus
Medium Undead, chaotic evil. CR 5, AC 15, 90 HP. Traits: Toxic Ichor, Undead Nature, Waterwalker.
- Armor class
- 15
- Hit points
- 90
- Challenge
- 5
- Creature type
- Undead
- Size
- Medium
- Alignment
- chaotic evil
Stat block
- Cha
- 3
- Con
- 16
- Dex
- 17
- Int
- 10
- Str
- 16
- Wis
- 14
- Speed
- Swim: 30; Walk: 30
- Senses
- darkvision 60', passive Perception 15
- Skills
- Perception: 2
- Actions
- Multiattack. Two Tainted Claw or Poisonous Water Jet attacks.
- Tainted Claw. Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d6+3) slashing damage + 9 (2d8) poison and target poisoned 1 min (DC 15 Con negates poison). A poisoned creature can re-save at end of each of its turns success ends effect on itself.
- Poisonous Water Jet. Ranged Spell Attack: +5 to hit, 60 ft., one target, 15 (3d8+2) poison.
- Enter Reflection. Touches a body of water large enough to hold it and becomes a reflection on water's surface. While in this form has immunity to B/P/S damage from nonmagical attacks and resistance to B/P/S from magical attacks. While a reflection speed is 5 ft. can't use Tainted Claw and can revert to its true form as a bonus action. If it takes damage that isn't bludgeoning piercing or slashing while a reflection forced back into its true form.
- Languages
- —
- Saving throws
- Wisdom: 5; Dexterity: 6
- Damage immunities
- cold, poison
- Special abilities
- Toxic Ichor. While submerged in water it's ichor taints water within 10 ft. of it. When a creature enters area for the 1st time on a turn or starts its turn there that creature must make DC 15 Con save or be poisoned while it remains in area and for 1 min after it leaves. A poisoned creature that is no longer in the water can re-save at end of each of its turns ending effect on itself on a success. If purify food and drink spell is cast on a space within 5 ft. of lotus or on space it occupies trait ceases to function for 1 min.
- Undead Nature. Doesn't require air food drink or sleep.
- Waterwalker. Can walk across surface of water as if it were solid ground. Otherwise works like water walk but isn't itself magical.
- Damage resistances
- necrotic
- Condition immunities
- charmed, exhaustion, poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).